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Monthly Archives: March 2017

First Time Play Resident Evil 1

This is a difficult one for me to really express appropriately because at when I was around nine years old, I wasn’t familiar with the genre of horror in video games. Horror, to me, was something associated with film and Stephen King Novels. I think the scariest game I had played at that age was been Jurassic Park: Rampage Edition for the Sega Genesis. It was a fun kind of scary. Imagining myself as Dr. Allen Grant, placed on this island full of giant lizards that could murder me in a myriad of ways.

Then I spent the night at my cousin’s house and we had made the usual plans, stay up all night and play video games, drink soda, and generally be fools. Then I noticed a game I had never heard of before, in a strange looking case for a PlayStation game. It was long, thick, and had some rather gnarly cover art. It looked like something out of a comic book page. I had to play it.

A DESCENT INTO TERROR

My cousin told me it was a game about zombies. I thought that sounded very cool as a child who enjoyed games of all sorts. I was warned that the game was scary but I always thought my cousin was a bit of a baby anyway. Turns out he was right.

Resident Evil was the first game I had ever played that truly disturbed me. When I say disturbed, I’m putting it lightly. Resident Evil shook me to the very core of my adolescence. That’s not to say that I hadn’t been truly scared before. I saw Puppet Master when I was six and I still hate dolls of any kind because of it.

This was a different kind of fear. To this day, I still have trouble explaining what I felt that night. The closest I could come to describing it is with the word “altering.”. That’s exactly what the opening of that game did to me, it altered how I saw video games from that point forward. It had removed me from the realm of childish innocence where you were a cartoon mascot and thrust me into a new world where video games could be more than just something you did to play in silly little worlds with wacky characters. As it turns out, They could be something you do to raise your heart rate, feel terror while in the comfort of your own home, and showed me games aren’t exclusively for children.

NIGHTMARES THAT LINGER

I can recall my first steps in the mansion as if they were happening this very moment. The chilling atmosphere, the creaking of the rickety doors, and the feeling of dread that loomed over you always. I wouldn’t call this game an experience so much as it was an experiment on my psyche. This kind of mentally abusive horror had been toyed with in the past but developers were never able to quite hit their mark. Yes, that is specifically a call out to the Sega CD, Night Trap It tried and failed to force emotional turmoil. This is where Resident Evil shines.

No matter which character you choose to traverse the halls of this dreaded mansion with, you could never truly feel safe. The first few zombies you come across aren’t so much a threat as they were a shock, Considering the amount of times you needed to shoot one to put them down. No, the true terror in this game comes later.

Hunters, Crimson Heads, and to a lesser extent of fear the dogs. The dogs had two shining moments in this game, but the window and patio scenes were simply jump scares that never affected me beyond the first time it happened.

A NEW VISION OF THE ART

Resident Evil altered my view on games, but in truth, it did something more than that. This was the first time a game had forced me to quit playing and go back to other games. I was not capable of dealing with the Crimson Heads upon my initial encounter with them. The first time I heard that stomping coming down the hallway I felt a strange mixture of fear, confusion, and then the urge to poo. One slash to the back and I was down.

That was the end for me. Fast forward to the era of the GameCube and I was around 14 years old. Resident Evil had been remastered and I simply couldn’t resist. This was finally the first time that I would complete a Resident Evil game, in this beautiful remaster. A game that I still believe it’s one of the best looking titles on the GameCube. I was never scared but I certainly had an incredible amount of adrenaline rushing through me throughout the entire game. I suppose this is simply because I was too old by the time this game was released to really be frightened by things anymore.

By the time, I had reached the Tyrant at the end and found out that this entire thing was a plan devised by our leader, Wesker, I was equal parts excited and infuriated. Overall this was one of my favorite experiences as a child and undoubtedly one that shaped the way I appreciate games as an artistic medium to this day.

Play the game. If for some reason, you haven’t at whatever point in your life, you owe it to yourself to play both the original on PS1 and the remake on GameCube. The remake is also available on PS4 and 3. However, I find it best to stick to the classic consoles for that authentic feel.
Protip: If you want to be consumed by fear treat Resident Evil as you would all great horror, enjoy alone, in a dark room with the sound turned up.

Everything we know about Destiny 2 so far

2 Destiny 2 Furious! While Destiny original flavour bids farewell to a legion of Guardians today with the Age of Triumph, the next big chapter in Bungie’s grand ol’ space opera kicks off this September. All eyes will most likely be cast towards that sequel in the months to come, but Bungie is keeping mum for the forseeable future/E3.

This is the internet however, an ascendant realm where nothing stays secret for very long. Here’s everything we know about Destiny 2 so far.

The Cabal are back in force

Mars was a stronghold of the Cabal in the first Destiny game, a base of operations that the hulking warlike race had annexed for the glory of their empire. Unlike the Hive who could retreat to their Ascendant realms or the nomad-like nature of the Fallen that made their hit ‘n run tactics so lethal, the Cabal are a bit more straight forward in their motivations and abilities.

Unrelenting in their quest for galactic domination, the Cabal always press the advantage and never retreat…most of the time. In The Taken King, the Cabal stationed in our solar system were utterly devastated by the approaching Taken armada. The Skyburner legions on Phobos were wiped out entirely, while the Sand Eaters, Blind Legion and Dust Giant armies lost half of their troops within the first few hours of Oryx’s invasion.

THE CABAL HAVE SIX WORDS FOR ADVANCE, AND NONE FOR RETREAT.

Thing is, even though Oryx shattered the Cabal on Mars, we’ve only experienced a full taste of the Empire. In a last-ditch effort to save face, Primus Ta’aun rammed his flagship into Oryx’s main vessle and sent a message to the Cabal Emperor. When the Guardians prevented Primus Shield Brothers Valus Mau’aul and Valus Tlu’urn from detonating the core of the Dreadnaught, they also uncovered the transmission that was transmitting an SOS to the rest of the Empire.

A message which had been heard loud and clear.

The Last City falls

This is most likely where Destiny 2 picks up. After hundreds of years in a war of attrition with the Guardians and other hostile races in the solar system, the Cabal aren’t f***ing around this time. The Emperor is clearly throwing everything at the Last City that he has, and not even the Traveller can protect the Guardians from the onslaught.

The sequel will heavily focus on chronological events set after the 2015 Expansion The Taken King. The cabal forces attack the city leaving the civilians and mentors of the tower defenseless. It is the guardian’s job to fight back the cabal and reclaim the city. While doing so the guardian will discover the long lost stories of Queen Mara Sov and The Exo Stranger’s motives.

The story will culminate with the tower and city fighting back the Cabal empire resulting [in] the guardian defeating the leader of the Cabal in the new Raid.

Back to square one

That’s according to a MegaBloks set that leaked out a couple of months ago, that revealed the Cabal invasion and a story where Guardians would have to fight back to reclaim the last stronghold of humanity. The attack won’t just see the Tower invaded, but Guardians will also start from square one as the disruption to the Traveller most likely resets their Light powers. New skills will have to be earned and learned, your arsenal will be lost to the sands of time and your good looks will remain intact.

All of which circles back to some concept art that made the rounds last year before Activision quickly removed the spoilery images:

New engine on the block

One of the biggest problems that Destiny had when it first launched, was the fact that Bungie was apparently using an engine that was a pain in the ass to develop on and slower than Nick’s response to this burn when he finally clicks. Destiny 2 will allegedly make use of an engine that is geared towards more consistent content updates:

Bungie already have a small team working on the first major expansion to be released in Fall 2018. Details are limited but it is aimed to be centred around the Vex and the Origins of Kabr and Praydeth. Bungie is scheduling for an event release every 1-2 months centring around a theme similar to Overwatch while also delivering new narrative paths and new game play mechanics.

And that’s all we know for now. Sorry guys, Bungie security knows my face…for now. Pass me that blowtorch, a tub of movie-grade silicone and a DVD of Face/Off.

The Franz Kafka Videogame – Where adventure meets absurdity

Years ago, I stumbled into an English translation of one of Franz Kafka’s works (you can find somehere). I can still recall how fascinated I was with the absurdity of the world he created. Most of what I read was beyond me, but there was a ‘feeling’ to the words that slipped right into my soul. Kafka lodged himself into some corner of my mind where a question remains to this day.

I have been “Kafkaesque,” and whenever I encounter that feeling, I am reminded of everything that is wrong that you cannot explain. I know, sounds mad. Someone finally made e a videogame about a surreal world from the mind of Kafka, and you can play in on April 6th.

“The Franz Kafka Videogame is an original puzzle/adventure game inspired by the writings of Franz Kafka. The protagonist named K. gets a sudden offer of employment. And this event changes his life, forcing him to make a distant voyage. To his surprise, the world beyond his homeland appears to be not as normal as he would think. Together with K. you will experience an atmosphere of absurdity, surrealism, and total uncertainty,” reads the official description.

Denis Galanin (mif2000) is the mind behind The Franz Kafka Videogame, (distributed by Daedalic Entertainment), you might recall his previous game, Hamlet, which was praised as a work of genius. His latest creation not only looks incredible, but it’s sure to provide hours of mind-boggling entertainment. The Franz Kafka Videogame is described as a place of “adventure and absurdity,” and “puzzles and surrealism.”

I am already in love with the art and music. The above picture reminds me of a scene from Twin Peaks’ Red Room and promises a place “both wonderful and strange.” The music in the trailer immediately tugs at the heart, and one can feel that pull towards this bizarre world.

According to the developer, The Franz Kafka Videogame has “No inventory. No Boss battles. No RPG features. Only Absurdity and Surrealism.”

I am so in. The Franz Kafka Videogame already won a few awards, including the 2015 Intel Game of the Year Award. I’ve added it to my Steam wishlist, and I hope pre-orders open soon. It is a must play for lovers of the absurd.

Seems Like Overwatch Players Are Making A New Type Of Competitive Match

Overwatch can become a very stressful activity especially if players are trying to climb ranks in competitive matches. However, some fans have seemingly found a less stressful yet strange competition in the game.

Speedrunning In Overwatch Is The New Craze

The Hero Gallery is a staple feature in the game, as it not only allows players to customize their characters but also pass the time when searching for a game. In the latter cases, fans would usually scroll through each hero screen and randomly check up on a certain hero. However, due to some strange turn of events, fans are now making a competition around it.

According to PCGamesN, players are tracking their time on the screen and posting the best ones on the internet. One fan started the trend by uploading a video wherein they successfully dragged their mouse across the thin line between the two rows of hero cards without actually hitting one. Because of this, they supposedly held the very first world record for doing this at 32.12 seconds.

Their “challenge” managed to draw the attention of other netizens as they also began doing the “speedrun.” Now, one player beat the previous world records with his 53-millisecond run.

The Current Meta And Various Tools

Since its recent popularity surge, some fans have claimed that the hero gallery UI makes an invigorating sport as it often changes every few months, as per PVP Live. They have even talked about the possibility of a “drag method meta” and the differences when using either the controller, mousepad or touchscreen.

Overall, the simple game is just a way for players to simply unwind after the stress that comes with every competitive season. For players, there are times when they take their activities a bit too seriously and forget that games are there to help them unwind. With this in mind, it seems like this new Overwatch “sport” might be taking over the game soon enough.