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Monthly Archives: January 2017

Rise of Iron – Crota’s End Deathsinger Challenge Mode Guide

There was a lot of speculation what the challenge would be. Some expected it to be winning very fast, while suspected some new mechanics. Since Crota’s End received a number of changes, several good, others bad, the Deathsinger challenge is a lot harder than you might expect.

Advised Build

For the Deathsinger I strongly suggest four people with a sword, ideally Raze-Lighter and two people with a Gjallarhorn or a rocket of equal power. You want Raze-Lighter to quickly kill enemies and the Gjallarhorn due to its amazing to destroy the shrieker at range. Things like Golden Gun and bubbles help, but these are mostly what you need.

Challenge

The Deathsinger challenge is killing her with the Swordbearer’s sword. While this sounds quite simple, it really isn’t. To get this person to spawn, you need to kill all the enemies besides the Deathsinger. If you do this, she will shriek and you need to kill another wave of enemies. This will cause the Swordbearer to spawn and you need to go from his location to hers within the time limit.

Strategy

Start by assigning someone with a Nova Bomb, Fist of Panic or something similar to kill the first two knights running up. Quickly clean up the acolytes, followed by going up the stairs. Kill all the enemies and then jump to the upper area on the right or left and kill the knight.

Doing this should spawn a wizard and some enemies. Kill these enemies, run inside, destroy the shrieker and quickly exit. When both are destroyed another wave of enemies spawn. At this point you want to assign two people, ideally Nightstalkers, to go to the left and right upper area. They’ll wait for the remaining people to destroy the knight and thrall that spawn. Make sure the other four people are doing something or you’ll be at a disadvantage.

A notification will appear, see above, telling you the Deathsinger is shrieking. This will spawn three ogres, some acolytes and three knights. The two people at the top need to quickly kill the three knights. With a 400 Raze-Lighter and Shadowshot I could kill them in one hit with an uppercut, though lag might prove to be a problem. Kill these three enemies and join the remaining four.

The four people who went to the middle need to attack the ogres and other enemies. They don’t have a lot of health, but you want to kill them as quickly as possible. Several times I was able to kill my knights, jump over the ledge and finish off the ogre. Once all these enemies are dead, you’re at crunch time.

The Swordbearer spawns in the middle, under Crota, where he normally spawns when you fight Crota. The first thing you want to do is wait for him to exit. I’ve wiped because people threw a grenade or rocket too early and it’s frustrating to say the least. He has very little health, which should be low enough for someone to quickly solo him. At most you want three people there and three people rushing back to the Deathsinger. Take the sword, make sure the people near the Deathsinger don’t kill her and then finish her off with the sword.

Rewards

Those who accomplish this on hard should get a normal drop, one ornament, one legendary engram, Silence after Song emblem and an exotic primary. No one in my group failed to get an exotic in either challenge, so they’re either guaranteed or absurdly likely. Those who use the Eao item will get another STANDARD drop.

Game developers who run together, succeed together

Meet Jason Brackman, a game developer who works at Relic Entertainment in Vancouver, British Columbia. Most notably, Relic makes the Company of Heroes series of RTS games.

Jason doesn’t look like your stereotypical soft-bellied, junk-food-eating game developer. Jason is thin and tough. He’s good natured and obsessive.

Jason doesn’t drink, the way that devs typically do. Rather, Jason does have a drink-just one drink-once or twice a year, usually at the Relic holiday party. Drinking makes him childlike and terribly endearing.

Instead of drinking, Jason exercises.

Jason is an avid exerciser. He climbs Grouse Mountain on a regular basis, doing what’s known in the Vancouver vernacular as “The Grouse Grind.” The Grind is a grueling hour-long hike up vertical rocky terrain. Grouse Mountain is 20 minutes outside of Vancouver’s downtown core. If you haven’t done it before,you should try it.

Jason invites other devs to join him on The Grind. At the top, doubled over and occasionally dry-heaving-Grouse is absolutely merciless, especially for first-timers-the devs almost always promise that they’ll be back. The endorphin rush at the top is genuinely thrilling and addictive. (Note: I’ve climbed Grouse with Jason, and I’ve felt it.)

Despite the promises, few of the climbers actually return.

Regardless, Jason extends invitations to everyone at Relic, and sometimes to devs at other studios in Vancouver.

The older, more mature people on your team

In time, a core exercise-positive group of devs, including a studio head, were climbing Grouse two and sometimes three times a week thanks to Jason. Jason himself occasionally did a Grind twice, or sometimes three times in the same day, back-to-back, which is challenging, and, frankly, a little dangerous.

Without a doubt, Jason is a geek. He has an easy-going gravity about him. He has the mysterious ability to pull other geeky, non-athletic devs up Grouse, or on long runs or lengthy bike rides. He gets stubborn, out of shape coders at his studio-and devs from other studios-moving in healthy directions.

“Exercise hasn’t always been part of my career,” he says. “For me, when I was first starting out [as a developer], it was difficult to think about anything other than making our games. You spend your mornings, your weekends, and your after-work hours thinking only about development. Being a new developer is like eating birthday cake for the first time. You’re going to eat as much of that cake as you can.”

Jason recommends courting the older, more mature members of the team first. “The people who I worked with who were the veterans? They were usually the first to figure out that exercise wasn’t necessarily a bad thing. So, when I invited them, they were always the first ones to say yes.”

Short races are good benchmarks for success

He also suggests red-flagging shorter, seasonal races and using the races as goals to aspire towards. “No matter where you live, there’s always a 5 or 10K to sign up for,” Jason says. In Vancouver, the race for Jason’s studio is the Sun Run in spring. “In January, emails go around the studio, asking who’s signing up for the Sun Run. This is the lead-up to how you’re basically going to get into shape for the year. Those races serve as a starting point for people. This is an occasion for us to rise to as a group.”

Living in a city like Vancouver, where being healthy is a borderline universal value, certainly makes things easier for Jason. “Because we’re in Vancouver, there are a ton of outdoor activities,” he says. “We’re close to Stanley Park and the Sea Wall, for a quick run or a roller blade-yes, I used to roller blade. For me, I’d always think, ‘I’m getting an hour to talk to other game devs. This is our chance to talk about geek culture.'”

Conversations, he says, are about games, or an episode of Dr. Who, or whatever superhero movie is in theatres at the time. “Exercise, more than anything else, is about interacting with each other,” he says.

Rarely, however, do Jason and his exercisers talk about production challenges at Relic. Instead, they talk about things like Wolverine, or Harley Quinn, or gossip about the new Zelda.

So, can we talk here? (actually, we can…)

That interaction, that socializing, is arguably more important now than it’s ever been before. Why? Because game-dev teams today stay unified for unprecedented stretches of time. “Back when I first got into the business 15 years ago,” Jason says, “making a game took about 9 months to two years. Now, in 2017, it takes about four years to make a game. You have to work together for longer periods of time. When you’re out on the run or on Grouse, especially when you’re exerting yourself on a daily basis behind a desk, you’re leaving the stress of the job behind. When you run together, you get to know the people [on your team] in a more humanistic way.”

Jason and Relic have entered the homestretch on their latest project, Warhammer 40,000: Dawn of War III. (It’s due in April.) “As a group, we know each other so well now,” he says. “I know what my colleagues can do, and will do, in a more intimate way. The work is easier when you’re both distracted and exhausted not by the work itself, but by exercise. It’s a way of unblocking the road ahead for us.”

Sometimes people in marketing or programming or HR departments at Relic join. And sometimes people from other Vancouver studios would join. “The shared experience of group exercise is good for all of us,” Jason says. “That’s a major part of it for me-that group conversation, that communal sharing. Out in the open, breathing fresh air, bringing people together to do something other than what we are doing at the studio.”

Jason keeps his expectations reasonable and his exercise outings relatively low-impact. “People always think that exercise is going to be a grim task,” he says. “It’s not… I never design a run to hurt anybody, or scare anybody. I’m not trying to ‘break’ them. That’s never the point. The larger purpose is to get them to feel good about themselves, to create a moment that they can walk away from and feel good about.”

Smiles, everyone, smiles

Jason also recommends taking pictures of the activity-lots of pictures. Feeling proud of their accomplishments, participants will post the pictures on social media. “All people really see [in those pictures] are the happy faces, the bright colors, people outside having a good time,” he says. “Other people see [the pictures] and they want to be part of that.”

Jason says that exercising isn’t an exception at Relic; exercise is, instead, an extension of the typical nerdy, studio culture that already exists. “Do we do the usual game-dev things, too? We do. We have Street Fighter tournaments. We play Magic: The Gathering and ladder systems,” he says. “Exercise isn’t something that people usually associate with game developers.”

After a moment of thought, Jason adds, “And exercising is also a healthy alternative to alcohol.”

Jason mentioned a friend who makes indie games, and how he was spreading himself thin as he tries to ship his latest game. “The indie guys usually don’t exercise enough,” Jason offered. “They’re on their own. Exercise is an easy thing to drop. It’s usually the first thing to go. But doing so is costly.”

The Infinite Warfare God’s HQ

Rave In The Redwoods Tips:

here are some tips that will help you while you are playing this zombie mode.

First tip that we will give you is to make sure that you conserve your ammo, this can be scarce in later stages and if you want to get further make sure that you start good practice conserving ammo. This means of course, make sure that you focus on accuracy.

Make sure that you know where each pet machine is as these will come in handy as you progress. Don’t use them all up early but make sure that you know where they are so you can get them when you need them in later stages.

Make sure that you have a plan before you begin, get to know the map and don’t opening up too early as it will become overwhelming. Get to know an area and have a place where you will take a stand, you will of course need to move as you go along but having backup retreats along the way it will help you last longer.

Other than that, for a general tips make sure that you play with a friend where possible so you can get to learn the map and you can also get help. If you are playing online you want to make sure that you are cooperating as that will help get you further in the game.

The main thing that will help you with this mode is remembering where all the good stuff is, conserving your ammo and making sure that you go easy. You also want to make sure that you don’t unlock too much of the map all at once and that you know where everything is such as the perks machine.

There are of course more tasks as you go on but we will cover them in a new article.

These general tips should help you become a better player when you are playing zombies in the new Rave In The Redwoods map.

Tips to Nnegotiate Capture Persona

Persona 5 bring back negotiations with other enemies Persona, which can be a tricky process since you need to answer a variety of questions in order to negotiate with them leading to their capture. There are a variety of ways using which you can negotiate with a Persona or capture them in the game and they all deal with your knowledge of the personal traits of the Persona in question.

How To Negotiate Persona And Find Their Weakness If you don’t have the skill unlocked that allows you to see the weakness of each Persona, you will have to test you luck with the Persona by performing the elemental magic attacks or guns to see which move can cause the Persona to achieve a ‘weak’ state. If you already know the weakness of each Persona, then you can simply press the R1 button to use the move that makes the Persona enter a ‘weak’ state. Once all the Persona in a battle are in the ‘weak’ state, you can approach them and either perform an All-Out Attack or talk with them to negotiate and recruit them, or ask them for money and items.

Negotiation process will result in a variety of questions that have to be answered correctly in order to get the Persona. You need to see the personal traits of a Persona before answering these questions as they are helpful in determining their personality. How To Easily Negotiate With A Persona If you are having trouble determining the correct answer during a negotiation, you can spend some time to level up the Sun Arcana which will help with the negotiation process.

If you manage to reach the max rank for that Confidant, you will gain the ability to let the Persona join your party without having to rely on negotiation. READ Persona 5 Beginners Guide: Best Confidants, Social Links, Powering Up Persona, More How To Make Persona Panic And Fear You There is another trick that allows the Persona you join your party and this can be done by killing a group of Persona to leave just one of them alive with little help left.

This will result in the Persona panicking with fear and they will approach the player asking for forgiveness. This option lets you either ask them to join your team or get money and items from them. It is the same as the default negotiation except you won’t have to answer any silly questions for them and they will join automatically without much trouble.